How to play Wolf in golf

Wolf is the four-player game that makes every tee shot matter. Each hole, one player is the Wolf and decides — drive by drive — whether to pick a partner or take on the other three alone.

Players4 (best)
FormatBest ball, hole by hole
ScoringPoints
DifficultyMedium

How Wolf works

  1. Set the order. On the first tee, decide a hitting order (a ball toss works). That order rotates each hole, and the Wolf rotates with it, so everyone is the Wolf about four times through 16 holes.
  2. The Wolf watches the drives. In the most common version, the Wolf tees off first and then watches the other three hit in order.
  3. Pick a partner — right away. After each player’s drive, the Wolf must decide immediately whether that player is their partner. Pass on someone and you can’t go back to them.
  4. Or go Lone Wolf. If the Wolf passes on everyone, they play the hole alone against the other three, for bigger points.
  5. Play best ball. Each side uses its best score on the hole. Lower best ball wins the hole; a tie means no points.

Lone Wolf and Blind Wolf

Lone Wolf: the Wolf decides to play alone after seeing the drives. Their single score has to beat the best of the other three.

Blind Wolf: the Wolf declares they’re going alone before anyone tees off — including themselves. It’s the boldest call in the game and pays the most. OnlyBirdies shows when the current Wolf has gone blind right at the top of the scorecard.

Scoring Wolf with points

Groups use a lot of different point systems. Here’s a popular one:

OutcomePoints
Wolf and partner win the hole2 points each to the Wolf and partner
The other two win the hole3 points each to the two opponents
Lone Wolf wins the hole4 points to the Wolf
Lone Wolf loses the hole1 point each to the three opponents
Blind Wolf wins / losesUsually double the Lone Wolf points
Hole is tiedNo points (some groups carry them over)

At the end of the round, points are settled at an agreed value. A common way is to pay the difference: if you finish with 14 points and a friend has 9, they owe you 5 points’ worth.

A worked example

On hole 3, Cal is the Wolf. He hits a good drive, then watches: Anne pulls hers into the trees (pass), Ben hits it 280 down the middle — “Ben, you’re with me.” Dev is now on Anne’s side.

TeamScoresBest ballPoints
Cal (Wolf) & Ben5, 44+2 each
Anne & Dev6, 550

On hole 4, Dev is the Wolf. Nobody hits a great drive, so Dev goes Lone Wolf and makes a 4. The best of the other three is a 5. Dev takes 4 points.

The last two holes

With four players, 16 holes gives everyone four turns as the Wolf. For holes 17 and 18, the most common rule is that the player in last place becomes the Wolf — a chance to catch up.

Strategy tips

Wolf FAQ

How many players do you need for Wolf?

Wolf is designed for four players. There are three- and five-player versions, but the rotation and points work best with four.

Does the Wolf hit first or last?

It varies by group. In the most common version the Wolf tees off first and then watches the other three drives before choosing. Some groups have the Wolf hit last instead.

What is a Lone Wolf?

A Lone Wolf is when the Wolf passes on every partner and plays the hole alone against the other three, for more points if they win.

What is a Blind Wolf?

A Blind Wolf is when the Wolf announces they are going alone before anyone tees off on the hole. It is the riskiest call and usually pays double a Lone Wolf.

Who is the Wolf on 17 and 18?

A common rule is that the player in last place is the Wolf on the final two holes, giving them a chance to catch up.

Play Wolf without the math

OnlyBirdies keeps score for your whole group, tracks Wolf and your other side games as scores go in, and tells everyone who owes whom at the end of the round.

More side games

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